Category: Graphic design

Huckleberry Logo Rebrand

Reworked their old company logo to be more modern. Leaned on a leaf as game controller motif.

Advertisements

Pluszle Book

Puzzle book based on the Pluszle app. Designed layout & illustrations. On sale on news racks throughout the Netherlands, it’s on its third issue.

Another Posting of Various LawBreakers Assets

A variety of branding, iconography, marketing graphics completed for LawBreakers between ’15-’17. Game launched 8/17.

Previous asset dump here:

2015 LawBreakers post

More ingame company logos. Gun asset displaying Bellizzi branding (previously posted).

lb_brandslb_bellizzi

Steam ranking badges.

lb_steam_badges.png

Selection of animated character portrait icons.

This slideshow requires JavaScript.

Wall signage, iconography.

lb_signageboot_treads

Promotional T-Shirt graphics.

lb_tshirt.jpg

Ingame Logo. Screenshot showing usage.

lb_ae_logolb_memorial

Head Coach Football App

These images are screenshots of a game I designed over the past couple of years. It’s a playing card/football strategy game based on an existing board game.

The actual application is live on the Apple App Store, though in what I consider a phase 1 state. I was responsible for the art production and converting the board game version into a digital interface (storyboarding, game flow, UI design, branding, game elements, rollover states, illustrative work). Unfortunately, the development was a hands off affair that entailed supplying the Photoshop files to a series of different development houses.

For a variety of reasons outside of my control, I don’t know if the game will ever see development outside of its current state. I do regret not having more time to polish some of the details within the design if production could have ever gone forward. I have work on a variety of screens, such as multiplayer and achievements, shown in this post.

UI design for games is something that appeals to me in conjunction with a strong illustrative focus, so I feel these have a place here. A mix of iPhone and iPad screens:

Menu Sceen:

IMG_0052

Player select:

IMG_0053

Game board:

IMG_0054

Pop window example:

IMG_0561

Instructional overlay:

thumbnail

Selection of big play & final score illustrations. Did a few others for a safety, FGs, etc as well that aren’t shown here. I wanted these illustrations to have a flat, iconographic look, so I created them in Illustrator as opposed to drafting them in Photoshop. Bright, fun images for a successful play, and a grey monotone for a failed play:

IMG_0408IMG_0064IMG_0407

IMG_0558 large IMG_0055

Here are some design composites that might have been utilized on a phase 2. Lots of placement text and unfinishedness, but hey…

Achievement pane:

hc_interface_achievepane_v3

Various pop windows:

hc_interface_kickoff_notification

hc_interface_credits

Direction multiplayer might have taken:

hc_interface_multiplayerprogress