Category: Graphic design

Pluszle Book

Puzzle book based on the Pluszle app. Designed layout & illustrations. On sale on news racks throughout the Netherlands, it’s on its third issue.

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Another Posting of Various LawBreakers Assets

A variety of branding, iconography, marketing graphics completed for LawBreakers between ’15-’17. Game launched 8/17.

Previous asset dump here:

2015 LawBreakers post

More ingame company logos. Gun asset displaying Bellizzi branding (previously posted).

lb_brandslb_bellizzi

Steam ranking badges.

lb_steam_badges.png

Selection of animated character portrait icons.

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Wall signage, iconography.

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Promotional T-Shirt graphics.

lb_tshirt.jpg

Ingame Logo. Screenshot showing usage.

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Head Coach Football App

These images are screenshots of a game I designed over the past couple of years. It’s a playing card/football strategy game based on an existing board game.

The actual application is live on the Apple App Store, though in what I consider a phase 1 state. I was responsible for the art production and converting the board game version into a digital interface (storyboarding, game flow, UI design, branding, game elements, rollover states, illustrative work). Unfortunately, the development was a hands off affair that entailed supplying the Photoshop files to a series of different development houses.

For a variety of reasons outside of my control, I don’t know if the game will ever see development outside of its current state. I do regret not having more time to polish some of the details within the design if production could have ever gone forward. I have work on a variety of screens, such as multiplayer and achievements, shown in this post.

UI design for games is something that appeals to me in conjunction with a strong illustrative focus, so I feel these have a place here. A mix of iPhone and iPad screens:

Menu Sceen:

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Player select:

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Game board:

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Pop window example:

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Instructional overlay:

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Selection of big play & final score illustrations. Did a few others for a safety, FGs, etc as well that aren’t shown here. I wanted these illustrations to have a flat, iconographic look, so I created them in Illustrator as opposed to drafting them in Photoshop. Bright, fun images for a successful play, and a grey monotone for a failed play:

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IMG_0558 large IMG_0055

Here are some design composites that might have been utilized on a phase 2. Lots of placement text and unfinishedness, but hey…

Achievement pane:

hc_interface_achievepane_v3

Various pop windows:

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hc_interface_credits

Direction multiplayer might have taken:

hc_interface_multiplayerprogress

Welcome to My New Blog!

Hi! Welcome!

In addition to a portfolio, this blog is a repository for illustration work I’ve been concentrating on lately. Although I’m a career digital interactive designer, I want to display more of my illustrative experiments as well.

I got away from illustration years ago to pursue large scale oil paintings, and then a career in graphic design. I’ve become inspired lately to return to it. Drawing this type of subject matter feels very natural to me, though getting back into it has caused some frustration as I exercise my imagination and strengthen my drafting skills. It’s like riding a bike I suppose – a bit wobbly at first, but i’m becoming more confident. I am enjoying the process immensely and perhaps it will lead to a change in careers and lifestyle. That keeps me motivated.

I wanted to post some of my favorite logos that I’ve created during my freelance years, even though it’s a bit outside of interactive or illustration. I love icons and miniature illustrative elements:

logo_sheet

Oh! Found this cute paper craft house in my files that I designed a few years back. Thought it would be neat to include here:

lht_papercraft_house_final